1. 添加 球机的一点即视 和 逆运算接口
2. 添加 Nvr 和 球机 的配置结构体 和一些基本结构体类型 3. 修改 Nvr 和 球机 的 Login 方法 4. 修复 球机部分 MOVE 操作无法停止 5. 修复 HikBase Login 返回值错误
This commit is contained in:
72
Type.go
Normal file
72
Type.go
Normal file
@@ -0,0 +1,72 @@
|
||||
package HikNetSDK
|
||||
|
||||
import "encoding/json"
|
||||
|
||||
type HikCfg struct {
|
||||
Nvr []Nvr `json:"Nvr"`
|
||||
BallCamera []BallCamera `json:"BallCamera"`
|
||||
}
|
||||
|
||||
type Nvr struct {
|
||||
Name string `json:"name"`
|
||||
Ip string `json:"ip"`
|
||||
Port string `json:"port"`
|
||||
User string `json:"user"`
|
||||
Password string `json:"Password"`
|
||||
Channel int `json:"Channel"`
|
||||
}
|
||||
|
||||
type BallCamera struct {
|
||||
Type string `json:"Type"`
|
||||
Name string `json:"name"`
|
||||
Ip string `json:"ip"`
|
||||
Port string `json:"port"`
|
||||
User string `json:"user"`
|
||||
Password string `json:"Password"`
|
||||
RtspUrl string `json:"RtspUrl"`
|
||||
Matrix Matrix `json:"Matrix"`
|
||||
Channel int `json:"Channel"`
|
||||
}
|
||||
|
||||
type Matrix struct {
|
||||
PStart float64 `json:"P_Start"`
|
||||
PMax float64 `json:"P_Max"`
|
||||
PPositiveDirection string `json:"p_Positive_Direction"`
|
||||
TStart float64 `json:"T_Start"`
|
||||
TMax float64 `json:"T_Max"`
|
||||
TPositiveDirection string `json:"T_Positive_Direction"`
|
||||
Matrix []float64 `json:"Matrix"`
|
||||
InvMatrix []float64 `json:"InvMatrix"`
|
||||
}
|
||||
|
||||
type PTZ struct {
|
||||
P float32 `json:"P"`
|
||||
T float32 `json:"T"`
|
||||
Z float32 `json:"Z"`
|
||||
}
|
||||
|
||||
type MoveCfg struct {
|
||||
Speed int `json:"Speed"`
|
||||
Direction int `json:"Direction"`
|
||||
}
|
||||
type Point struct {
|
||||
X float64 `json:"x"`
|
||||
Y float64 `json:"y"`
|
||||
}
|
||||
|
||||
func (h *HikCfg) Json() []byte {
|
||||
marshal, err := json.Marshal(h)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
return marshal
|
||||
}
|
||||
|
||||
func (h *HikCfg) GetBallCameraByName(name string) *BallCamera {
|
||||
for i, camera := range h.BallCamera {
|
||||
if camera.Name == name {
|
||||
return &h.BallCamera[i]
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
Reference in New Issue
Block a user