160 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| package HikNetSDK
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| 
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| import (
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|     "fmt"
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|     "sync"
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|     "unsafe"
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| )
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| 
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| type HIKBallCamera struct {
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|     core          unsafe.Pointer
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|     State         bool
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|     BallCameraCfg BallCamera
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|     mux           sync.RWMutex
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| }
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| 
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| func NewHIKBallCamera(BallCameraCfg BallCamera) *HIKBallCamera {
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|     return &HIKBallCamera{
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|         core:          newHIKBallCamera(),
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|         BallCameraCfg: BallCameraCfg,
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|         State:         false,
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|         mux:           sync.RWMutex{},
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|     }
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| }
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| 
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| func (hikBC *HIKBallCamera) Login() bool {
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|     hikBC.mux.Lock()
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|     hikBC.State = initBallCamera(hikBC.core, hikBC.BallCameraCfg.Ip, hikBC.BallCameraCfg.Port, hikBC.BallCameraCfg.User, hikBC.BallCameraCfg.Password, hikBC.BallCameraCfg.Type)
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|     hikBC.mux.Unlock()
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|     return hikBC.State
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| }
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| 
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| func (hikBC *HIKBallCamera) opt(action func() bool) bool {
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|     hikBC.mux.RLock()
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|     if hikBC.State {
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|         hikBC.mux.RUnlock()
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|         hikBC.mux.Lock()
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|         hikBC.State = action()
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|         hikBC.mux.Unlock()
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|     } else {
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|         hikBC.mux.RUnlock()
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|     }
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|     return hikBC.State
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| }
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| 
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| func (hikBC *HIKBallCamera) PTZGet(P, T, Z *float32) bool {
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|     return hikBC.opt(func() bool {
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|         return ptzGet(hikBC.core, unsafe.Pointer(P), unsafe.Pointer(T), unsafe.Pointer(Z))
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|     })
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| }
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| 
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| func (hikBC *HIKBallCamera) PtzTo(Action int, P, T, Z float32) bool {
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|     return hikBC.opt(func() bool {
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|         return ptzTo(hikBC.core, Action, P, T, Z)
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|     })
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| }
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| 
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| func (hikBC *HIKBallCamera) StartBus(Direction, Speed int) bool {
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|     return hikBC.opt(func() bool {
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|         return startBus(hikBC.core, Direction, Speed)
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|     })
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| }
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| 
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| func (hikBC *HIKBallCamera) StopBus(Direction int) bool {
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|     return hikBC.opt(func() bool {
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|         return stopBus(hikBC.core, Direction)
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|     })
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| }
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| 
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| func (hikBC *HIKBallCamera) OneClickToSeeInFullView(point Point) bool {
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|     TransPoint := hikBC.WarpingPtByHomography(hikBC.BallCameraCfg.Matrix.Matrix, point)
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|     return hikBC.opt(func() bool {
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|         return hikBC.PtzTo(5,
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|             float32(hikBC.mapping(hikBC.BallCameraCfg.Matrix.PStart, hikBC.BallCameraCfg.Matrix.PMax, TransPoint.X, hikBC.BallCameraCfg.Matrix.PPositiveDirection, "inv")),
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|             float32(hikBC.mapping(hikBC.BallCameraCfg.Matrix.TStart, hikBC.BallCameraCfg.Matrix.TMax, TransPoint.Y, hikBC.BallCameraCfg.Matrix.TPositiveDirection, "inv")),
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|             0.0,
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|         )
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|     })
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| 
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| }
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| 
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| func (hikBC *HIKBallCamera) PTZ2FullView() (Point, error) {
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|     var ptz PTZ
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|     if !hikBC.opt(func() bool {
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|         return hikBC.PTZGet(&ptz.P, &ptz.T, &ptz.Z)
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|     }) {
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|         return Point{}, fmt.Errorf("PTZ Get Error")
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|     }
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|     return hikBC.WarpingPtByHomography(hikBC.BallCameraCfg.Matrix.InvMatrix, Point{
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|         X: hikBC.mapping(hikBC.BallCameraCfg.Matrix.PStart, hikBC.BallCameraCfg.Matrix.PMax, float64(ptz.P), hikBC.BallCameraCfg.Matrix.PPositiveDirection, ""),
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|         Y: hikBC.mapping(hikBC.BallCameraCfg.Matrix.TStart, hikBC.BallCameraCfg.Matrix.TMax, float64(ptz.T), hikBC.BallCameraCfg.Matrix.TPositiveDirection, "")}), nil
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| }
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| 
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| func (hikBC *HIKBallCamera) WarpingPtByHomography(matrix []float64, p Point) Point {
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|     var x, y, z float64
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|     x = matrix[0]*p.X + matrix[1]*p.Y + 1.*matrix[2]
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|     y = matrix[3]*p.X + matrix[4]*p.Y + 1.*matrix[5]
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|     z = matrix[6]*p.X + matrix[7]*p.Y + 1.*matrix[8]
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| 
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|     x /= z
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|     y /= z
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|     return Point{X: x, Y: y}
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| }
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| 
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| func (hikBC *HIKBallCamera) Invert3x3() bool {
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| 
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|     a := hikBC.BallCameraCfg.Matrix.Matrix[0]
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|     b := hikBC.BallCameraCfg.Matrix.Matrix[1]
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|     c := hikBC.BallCameraCfg.Matrix.Matrix[2]
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|     d := hikBC.BallCameraCfg.Matrix.Matrix[3]
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|     e := hikBC.BallCameraCfg.Matrix.Matrix[4]
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|     f := hikBC.BallCameraCfg.Matrix.Matrix[5]
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|     g := hikBC.BallCameraCfg.Matrix.Matrix[6]
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|     h := hikBC.BallCameraCfg.Matrix.Matrix[7]
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|     i := hikBC.BallCameraCfg.Matrix.Matrix[8]
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| 
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|     det := a*(e*i-f*h) - b*(d*i-f*g) + c*(d*h-e*g)
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| 
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|     if det == 0 {
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|         return false
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|     }
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| 
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|     invDet := 1.0 / det
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|     hikBC.BallCameraCfg.Matrix.InvMatrix = []float64{
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|         (e*i - f*h) * invDet,
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|         (c*h - b*i) * invDet,
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|         (b*f - c*e) * invDet,
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|         (f*g - d*i) * invDet,
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|         (a*i - c*g) * invDet,
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|         (c*d - a*f) * invDet,
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|         (d*h - e*g) * invDet,
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|         (b*g - a*h) * invDet,
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|         (a*e - b*d) * invDet,
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|     }
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|     return true
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| }
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| 
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| func (hikBC *HIKBallCamera) mapping(startV float64, max float64, value float64, direction string, method string) float64 {
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|     if direction == "+" {
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|         if method == "inv" {
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|             if value > (max - startV) {
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|                 return value - (max - startV)
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|             } else {
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|                 return startV + value // 映射
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|             }
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|         } else {
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|             if value > startV {
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|                 return value - startV
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|             } else {
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|                 return (max - startV) + value // 映射
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|             }
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|         }
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|     } else {
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|         if value > startV {
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|             return startV + max - value
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|         } else {
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|             return startV - value
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|         }
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|     }
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| }
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