Files
HikNetSDKPkg/HikBallCamera.go
王帅锟 41d8da2401 1. 修改按月查询的数据返回
2. 修复一点击即视的死锁问题
2024-11-14 09:44:00 +08:00

156 lines
4.7 KiB
Go

package HikNetSDK
import (
"fmt"
"sync"
"unsafe"
)
type HIKBallCamera struct {
core unsafe.Pointer
State bool
BallCameraCfg BallCamera
mux sync.RWMutex
}
func NewHIKBallCamera(BallCameraCfg BallCamera) *HIKBallCamera {
return &HIKBallCamera{
core: newHIKBallCamera(),
BallCameraCfg: BallCameraCfg,
State: false,
mux: sync.RWMutex{},
}
}
func (hikBC *HIKBallCamera) Login() bool {
hikBC.mux.Lock()
hikBC.State = initBallCamera(hikBC.core, hikBC.BallCameraCfg.Ip, hikBC.BallCameraCfg.Port, hikBC.BallCameraCfg.User, hikBC.BallCameraCfg.Password, hikBC.BallCameraCfg.Type)
hikBC.mux.Unlock()
return hikBC.State
}
func (hikBC *HIKBallCamera) opt(action func() bool) bool {
hikBC.mux.RLock()
if hikBC.State {
hikBC.mux.RUnlock()
hikBC.mux.Lock()
hikBC.State = action()
hikBC.mux.Unlock()
} else {
hikBC.mux.RUnlock()
}
return hikBC.State
}
func (hikBC *HIKBallCamera) PTZGet(P, T, Z *float32) bool {
return hikBC.opt(func() bool {
return ptzGet(hikBC.core, unsafe.Pointer(P), unsafe.Pointer(T), unsafe.Pointer(Z))
})
}
func (hikBC *HIKBallCamera) PtzTo(Action int, P, T, Z float32) bool {
return hikBC.opt(func() bool {
return ptzTo(hikBC.core, Action, P, T, Z)
})
}
func (hikBC *HIKBallCamera) StartBus(Direction, Speed int) bool {
return hikBC.opt(func() bool {
return startBus(hikBC.core, Direction, Speed)
})
}
func (hikBC *HIKBallCamera) StopBus(Direction int) bool {
return hikBC.opt(func() bool {
return stopBus(hikBC.core, Direction)
})
}
func (hikBC *HIKBallCamera) OneClickToSeeInFullView(point Point) bool {
TransPoint := hikBC.WarpingPtByHomography(hikBC.BallCameraCfg.Matrix.Matrix, point)
return hikBC.PtzTo(5,
float32(hikBC.mapping(hikBC.BallCameraCfg.Matrix.PStart, hikBC.BallCameraCfg.Matrix.PMax, TransPoint.X, hikBC.BallCameraCfg.Matrix.PPositiveDirection, "inv")),
float32(hikBC.mapping(hikBC.BallCameraCfg.Matrix.TStart, hikBC.BallCameraCfg.Matrix.TMax, TransPoint.Y, hikBC.BallCameraCfg.Matrix.TPositiveDirection, "inv")),
0.0,
)
}
func (hikBC *HIKBallCamera) PTZ2FullView() (Point, error) {
var ptz PTZ
if !hikBC.PTZGet(&ptz.P, &ptz.T, &ptz.Z) {
return Point{}, fmt.Errorf("PTZ Get Error")
}
return hikBC.WarpingPtByHomography(hikBC.BallCameraCfg.Matrix.InvMatrix, Point{
X: hikBC.mapping(hikBC.BallCameraCfg.Matrix.PStart, hikBC.BallCameraCfg.Matrix.PMax, float64(ptz.P), hikBC.BallCameraCfg.Matrix.PPositiveDirection, ""),
Y: hikBC.mapping(hikBC.BallCameraCfg.Matrix.TStart, hikBC.BallCameraCfg.Matrix.TMax, float64(ptz.T), hikBC.BallCameraCfg.Matrix.TPositiveDirection, "")}), nil
}
func (hikBC *HIKBallCamera) WarpingPtByHomography(matrix []float64, p Point) Point {
var x, y, z float64
x = matrix[0]*p.X + matrix[1]*p.Y + 1.*matrix[2]
y = matrix[3]*p.X + matrix[4]*p.Y + 1.*matrix[5]
z = matrix[6]*p.X + matrix[7]*p.Y + 1.*matrix[8]
x /= z
y /= z
return Point{X: x, Y: y}
}
func (hikBC *HIKBallCamera) Invert3x3() bool {
a := hikBC.BallCameraCfg.Matrix.Matrix[0]
b := hikBC.BallCameraCfg.Matrix.Matrix[1]
c := hikBC.BallCameraCfg.Matrix.Matrix[2]
d := hikBC.BallCameraCfg.Matrix.Matrix[3]
e := hikBC.BallCameraCfg.Matrix.Matrix[4]
f := hikBC.BallCameraCfg.Matrix.Matrix[5]
g := hikBC.BallCameraCfg.Matrix.Matrix[6]
h := hikBC.BallCameraCfg.Matrix.Matrix[7]
i := hikBC.BallCameraCfg.Matrix.Matrix[8]
det := a*(e*i-f*h) - b*(d*i-f*g) + c*(d*h-e*g)
if det == 0 {
return false
}
invDet := 1.0 / det
hikBC.BallCameraCfg.Matrix.InvMatrix = []float64{
(e*i - f*h) * invDet,
(c*h - b*i) * invDet,
(b*f - c*e) * invDet,
(f*g - d*i) * invDet,
(a*i - c*g) * invDet,
(c*d - a*f) * invDet,
(d*h - e*g) * invDet,
(b*g - a*h) * invDet,
(a*e - b*d) * invDet,
}
return true
}
func (hikBC *HIKBallCamera) mapping(startV float64, max float64, value float64, direction string, method string) float64 {
if direction == "+" {
if method == "inv" {
if value > (max - startV) {
return value - (max - startV)
} else {
return startV + value // 映射
}
} else {
if value > startV {
return value - startV
} else {
return (max - startV) + value // 映射
}
}
} else {
if value > startV {
return startV + max - value
} else {
return startV - value
}
}
}