1. 添加 球机的一点即视 和 逆运算接口

2. 添加 Nvr 和 球机 的配置结构体 和一些基本结构体类型
3. 修改 Nvr 和 球机 的 Login 方法
4. 修复 球机部分 MOVE 操作无法停止
5. 修复 HikBase Login 返回值错误
This commit is contained in:
2024-10-12 12:43:38 +08:00
parent a52e1a27fc
commit bd6cff81ec
6 changed files with 615 additions and 450 deletions

View File

@@ -51,9 +51,9 @@ func init() {
func getSystemLibrary() string {
switch runtime.GOOS {
case "linux":
if runtime.GOARCH == "amd64" || runtime.GOARCH == "386"{
if runtime.GOARCH == "amd64" || runtime.GOARCH == "386" {
return "libHikNetSDKPkg_linux_amd64.so"
}else{
} else {
return " libHikNetSDKPkg_linux_arm64.so"
}
case "windows":
@@ -64,17 +64,19 @@ func getSystemLibrary() string {
}
type HIKBallCamera struct {
core unsafe.Pointer
core unsafe.Pointer
BallCameraCfg BallCamera
}
func NewHIKBallCamera() *HIKBallCamera {
func NewHIKBallCamera(BallCameraCfg BallCamera) *HIKBallCamera {
return &HIKBallCamera{
core: newHIKBallCamera(),
core: newHIKBallCamera(),
BallCameraCfg: BallCameraCfg,
}
}
func (h *HIKBallCamera) Login(ip string, port string, username string, password string, BallMachineType string) bool {
return initBallCamera(h.core, ip, port, username, password, BallMachineType)
func (h *HIKBallCamera) Login() bool {
return initBallCamera(h.core, h.BallCameraCfg.Ip, h.BallCameraCfg.Port, h.BallCameraCfg.User, h.BallCameraCfg.Password, h.BallCameraCfg.Type)
}
func (h *HIKBallCamera) PtzTo(Action int, P, T, Z float32) bool {
return ptzTo(h.core, Action, P, T, Z)
@@ -90,17 +92,19 @@ func (h *HIKBallCamera) StartBus(Direction, Speed int) bool {
}
type HIKNvr struct {
core unsafe.Pointer
core unsafe.Pointer
NvrConfig Nvr
}
func NewHIKNvr() *HIKNvr {
func NewHIKNvr(nvrConfig Nvr) *HIKNvr {
return &HIKNvr{
core: newHIKNvr(),
core: newHIKNvr(),
NvrConfig: nvrConfig,
}
}
func (h *HIKNvr) Login(ip string, port string, username string, password string, nvrType int) bool {
return initNvr(h.core, ip, port, username, password, nvrType)
func (h *HIKNvr) Login() bool {
return initNvr(h.core, h.NvrConfig.Ip, h.NvrConfig.Port, h.NvrConfig.User, h.NvrConfig.Password, h.NvrConfig.Channel)
}
func (h *HIKNvr) CheckTimeRegionWithMonth(year int, month int) string {
@@ -109,3 +113,91 @@ func (h *HIKNvr) CheckTimeRegionWithMonth(year int, month int) string {
func (h *HIKNvr) CheckTimeRegionWithDay(year int, month int, day int) string {
return checkTimeRegionWithDay(h.core, year, month, day)
}
func (h *HIKBallCamera) WarpingPtByHomography(matrix []float64, p Point) Point {
var x, y, z float64
x = matrix[0]*p.X + matrix[1]*p.Y + 1.*matrix[2]
y = matrix[3]*p.X + matrix[4]*p.Y + 1.*matrix[5]
z = matrix[6]*p.X + matrix[7]*p.Y + 1.*matrix[8]
x /= z
y /= z
return Point{X: x, Y: y}
}
func (h *HIKBallCamera) mapping(startV float64, max float64, value float64, direction string, method string) float64 {
if direction == "+" {
if method == "inv" {
if value > (max - startV) {
return value - (max - startV)
} else {
return startV + value // 映射
}
} else {
if value > startV {
return value - startV
} else {
return (max - startV) + value // 映射
}
}
} else {
if value > startV {
return startV + max - value
} else {
return startV - value
}
}
}
func (h *HIKBallCamera) OneClickToSeeInFullView(point Point) bool {
TransPoint := h.WarpingPtByHomography(h.BallCameraCfg.Matrix.Matrix, point)
return h.PtzTo(5,
float32(h.mapping(h.BallCameraCfg.Matrix.PStart, h.BallCameraCfg.Matrix.PMax, TransPoint.X, h.BallCameraCfg.Matrix.PPositiveDirection, "inv")),
float32(h.mapping(h.BallCameraCfg.Matrix.TStart, h.BallCameraCfg.Matrix.TMax, TransPoint.Y, h.BallCameraCfg.Matrix.TPositiveDirection, "inv")),
0.0,
)
}
func (h *HIKBallCamera) PTZ2FullView() (Point, error) {
var ptz PTZ
if !h.PTZGet(&ptz.P, &ptz.T, &ptz.Z) {
return Point{}, fmt.Errorf("PTZ Get Error")
}
h.WarpingPtByHomography(h.BallCameraCfg.Matrix.InvMatrix, Point{
X: h.mapping(h.BallCameraCfg.Matrix.PStart, h.BallCameraCfg.Matrix.PMax, float64(ptz.P), h.BallCameraCfg.Matrix.PPositiveDirection, ""),
Y: h.mapping(h.BallCameraCfg.Matrix.TStart, h.BallCameraCfg.Matrix.TMax, float64(ptz.T), h.BallCameraCfg.Matrix.TPositiveDirection, "")})
return Point{}, nil
}
func (hikBC *HIKBallCamera) invert3x3() bool {
a := hikBC.BallCameraCfg.Matrix.Matrix[0]
b := hikBC.BallCameraCfg.Matrix.Matrix[1]
c := hikBC.BallCameraCfg.Matrix.Matrix[2]
d := hikBC.BallCameraCfg.Matrix.Matrix[3]
e := hikBC.BallCameraCfg.Matrix.Matrix[4]
f := hikBC.BallCameraCfg.Matrix.Matrix[5]
g := hikBC.BallCameraCfg.Matrix.Matrix[6]
h := hikBC.BallCameraCfg.Matrix.Matrix[7]
i := hikBC.BallCameraCfg.Matrix.Matrix[8]
det := a*(e*i-f*h) - b*(d*i-f*g) + c*(d*h-e*g)
if det == 0 {
return false
}
invDet := 1.0 / det
hikBC.BallCameraCfg.Matrix.InvMatrix = []float64{
(e*i - f*h) * invDet,
(c*h - b*i) * invDet,
(b*f - c*e) * invDet,
(f*g - d*i) * invDet,
(a*i - c*g) * invDet,
(c*d - a*f) * invDet,
(d*h - e*g) * invDet,
(b*g - a*h) * invDet,
(a*e - b*d) * invDet,
}
return true
}