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#ifndef __LINUX_PLAYM4_H__
#define __LINUX_PLAYM4_H__
#ifdef __cplusplus
extern "C"
{
#endif
typedef unsigned int PLAYM4_HWND;
typedef void * PLAYM4_HWNDEX;
typedef void * PLAYM4_HDC;
#define PLAYM4_API
#define __stdcall
#ifndef CALLBACK
#define CALLBACK
#endif
//Max channel numbers
#define PLAYM4_MAX_SUPPORTS 500
//Wave coef range;
#define MIN_WAVE_COEF -100
#define MAX_WAVE_COEF 100
//Timer type
#define TIMER_1 1 //Only 16 timers for every process.Default TIMER;
#define TIMER_2 2 //Not limit;But the precision less than TIMER_1;
//BUFFER AND DATA TYPE
#define BUF_VIDEO_SRC (1) //mixed input,total src buffer size;splited input,video src buffer size
#define BUF_AUDIO_SRC (2) //mixed input,not defined;splited input,audio src buffer size
#define BUF_VIDEO_RENDER (3) //video render node count or node cout for decoded data
#define BUF_AUDIO_RENDER (4) //audio render node count
#define BUF_VIDEO_DECODED (5) //video decoded node count to render
#define BUF_AUDIO_DECODED (6) //audio decoded node count to render
//Error code
#define PLAYM4_NOERROR 0 //no error
#define PLAYM4_PARA_OVER 1 //input parameter is invalid;
#define PLAYM4_ORDER_ERROR 2 //The order of the function to be called is error.
#define PLAYM4_TIMER_ERROR 3 //Create multimedia clock failed;
#define PLAYM4_DEC_VIDEO_ERROR 4 //Decode video data failed.
#define PLAYM4_DEC_AUDIO_ERROR 5 //Decode audio data failed.
#define PLAYM4_ALLOC_MEMORY_ERROR 6 //Allocate memory failed.
#define PLAYM4_OPEN_FILE_ERROR 7 //Open the file failed.
#define PLAYM4_CREATE_OBJ_ERROR 8 //Create thread or event failed
//#define PLAYM4_CREATE_DDRAW_ERROR 9 //Create DirectDraw object failed.
//#define PLAYM4_CREATE_OFFSCREEN_ERROR 10 //failed when creating off-screen surface.
#define PLAYM4_BUF_OVER 11 //buffer is overflow
#define PLAYM4_CREATE_SOUND_ERROR 12 //failed when creating audio device.
#define PLAYM4_SET_VOLUME_ERROR 13 //Set volume failed
#define PLAYM4_SUPPORT_FILE_ONLY 14 //The function only support play file.
#define PLAYM4_SUPPORT_STREAM_ONLY 15 //The function only support play stream.
#define PLAYM4_SYS_NOT_SUPPORT 16 //System not support.
#define PLAYM4_FILEHEADER_UNKNOWN 17 //No file header.
#define PLAYM4_VERSION_INCORRECT 18 //The version of decoder and encoder is not adapted.
#define PLAYM4_INIT_DECODER_ERROR 19 //Initialize decoder failed.
#define PLAYM4_CHECK_FILE_ERROR 20 //The file data is unknown.
#define PLAYM4_INIT_TIMER_ERROR 21 //Initialize multimedia clock failed.
#define PLAYM4_BLT_ERROR 22 //Display failed.
//#define PLAYM4_UPDATE_ERROR 23 //Update failed.
#define PLAYM4_OPEN_FILE_ERROR_MULTI 24 //openfile error, streamtype is multi
#define PLAYM4_OPEN_FILE_ERROR_VIDEO 25 //openfile error, streamtype is video
#define PLAYM4_JPEG_COMPRESS_ERROR 26 //JPEG compress error
#define PLAYM4_EXTRACT_NOT_SUPPORT 27 //Don't support the version of this file.
#define PLAYM4_EXTRACT_DATA_ERROR 28 //extract video data failed.
#define PLAYM4_SECRET_KEY_ERROR 29 //Secret key is error //add 20071218
#define PLAYM4_DECODE_KEYFRAME_ERROR 30 //add by hy 20090318
#define PLAYM4_NEED_MORE_DATA 31 //add by hy 20100617
#define PLAYM4_INVALID_PORT 32 //add by cj 20100913
#define PLAYM4_NOT_FIND 33 //add by cj 20110428
#define PLAYM4_NEED_LARGER_BUFFER 34 //add by pzj 20130528
#define PLAYM4_FAIL_UNKNOWN 99 //Fail, but the reason is unknown;
//<2F><><EFBFBD>۹<EFBFBD><DBB9>ܴ<EFBFBD><DCB4><EFBFBD><EFBFBD><EFBFBD>
#define PLAYM4_FEC_ERR_ENABLEFAIL 100 // <20><><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>
#define PLAYM4_FEC_ERR_NOTENABLE 101 // <20><><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>û<EFBFBD>м<EFBFBD><D0BC><EFBFBD>
#define PLAYM4_FEC_ERR_NOSUBPORT 102 // <20>Ӷ˿<D3B6>û<EFBFBD>з<EFBFBD><D0B7><EFBFBD>
#define PLAYM4_FEC_ERR_PARAMNOTINIT 103 // û<>г<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>Ӧ<EFBFBD>˿ڵIJ<DAB5><C4B2><EFBFBD>
#define PLAYM4_FEC_ERR_SUBPORTOVER 104 // <20>Ӷ˿<D3B6><CBBF>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
#define PLAYM4_FEC_ERR_EFFECTNOTSUPPORT 105 // <20>ð<EFBFBD>װ<EFBFBD><D7B0>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD>֧<EFBFBD><D6A7>
#define PLAYM4_FEC_ERR_INVALIDWND 106 // <20>Ƿ<EFBFBD><C7B7>Ĵ<EFBFBD><C4B4><EFBFBD>
#define PLAYM4_FEC_ERR_PTZOVERFLOW 107 // PTZλ<5A><CEBB>Խ<EFBFBD><D4BD>
#define PLAYM4_FEC_ERR_RADIUSINVALID 108 // Բ<>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD>Ƿ<EFBFBD>
#define PLAYM4_FEC_ERR_UPDATENOTSUPPORT 109 // ָ<><D6B8><EFBFBD>İ<EFBFBD>װ<EFBFBD><D7B0>ʽ<EFBFBD>ͽ<EFBFBD><CDBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD>ò<EFBFBD><C3B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>²<EFBFBD>֧<EFBFBD><D6A7>
#define PLAYM4_FEC_ERR_NOPLAYPORT 110 // <20><><EFBFBD>ſ<EFBFBD><C5BF>˿<EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define PLAYM4_FEC_ERR_PARAMVALID 111 // <20><><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>
#define PLAYM4_FEC_ERR_INVALIDPORT 112 // <20>Ƿ<EFBFBD><C7B7>Ӷ˿<D3B6>
#define PLAYM4_FEC_ERR_PTZZOOMOVER 113 // PTZ<54><5A><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΧԽ<CEA7><D4BD>
#define PLAYM4_FEC_ERR_OVERMAXPORT 114 // <20><><EFBFBD><EFBFBD>ͨ<EFBFBD><CDA8><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD>֧<EFBFBD>ֵĽ<D6B5><C4BD><EFBFBD>ͨ<EFBFBD><CDA8>Ϊ<EFBFBD>ĸ<EFBFBD>
#define PLAYM4_FEC_ERR_ENABLED 115 //<2F>ö˿<C3B6><CBBF>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>
#define PLAYM4_FEC_ERR_D3DACCENOTENABLE 116 // D3D<33><44><EFBFBD><EFBFBD>û<EFBFBD>п<EFBFBD><D0BF><EFBFBD>
#define PLAYM4_FEC_ERR_PLACETYPE 117 // <20><>װ<EFBFBD><D7B0>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>.һ<><D2BB><EFBFBD><EFBFBD><EFBFBD>ſ<EFBFBD>port<72><74><EFBFBD><EFBFBD>Ӧһ<D3A6>ְ<EFBFBD>װ<EFBFBD><D7B0>ʽ
#define PLAYM4_FEC_ERR_CorrectType 118 // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD><EFBFBD>ܿ<EFBFBD><DCBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>ſ<EFBFBD>port,<2C><EFBFBD><E8B6A8><EFBFBD><EFBFBD>PTZ<54><5A><EFBFBD><EFBFBD><EFBFBD>۰<EFBFBD><DBB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD>,<2C><><EFBFBD><EFBFBD><EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD>ֻ<EFBFBD>ܿ<EFBFBD>һ·;<3B><><EFBFBD><EFBFBD>180<38>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܺ<EFBFBD>ptz<74><7A><EFBFBD><EFBFBD>һ<EFBFBD>𿪣<EFBFBD><F0BFAAA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>޹<EFBFBD><DEB9><EFBFBD><EFBFBD>ԡ<EFBFBD>
#define PLAYM4_FEC_ERR_NULLWND 119 // <20><><EFBFBD>۴<EFBFBD><DBB4><EFBFBD>Ϊ<EFBFBD><CEAA>
#define PLAYM4_FEC_ERR_PARA 120 // <20><><EFBFBD>۲<EFBFBD><DBB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//Max display regions.
#define MAX_DISPLAY_WND 4
//Display type
#define DISPLAY_NORMAL 0x00000001
#define DISPLAY_QUARTER 0x00000002
#define DISPLAY_YC_SCALE 0x00000004 //add by gb 20091116
#define DISPLAY_NOTEARING 0x00000008
//Display buffers
#define MAX_DIS_FRAMES 50
#define MIN_DIS_FRAMES 1
//Locate by
#define BY_FRAMENUM 1
#define BY_FRAMETIME 2
//Source buffer
#define SOURCE_BUF_MAX 1024*100000
#define SOURCE_BUF_MIN 1024*50
//Stream type
#define STREAME_REALTIME 0
#define STREAME_FILE 1
//frame type
#define T_AUDIO16 101
#define T_AUDIO8 100
#define T_UYVY 1
#define T_YV12 3
#define T_RGB32 7
//capability
#define SUPPORT_DDRAW 1
#define SUPPORT_BLT 2
#define SUPPORT_BLTFOURCC 4
#define SUPPORT_BLTSHRINKX 8
#define SUPPORT_BLTSHRINKY 16
#define SUPPORT_BLTSTRETCHX 32
#define SUPPORT_BLTSTRETCHY 64
#define SUPPORT_SSE 128
#define SUPPORT_MMX 256
// <20><><EFBFBD>º궨<C2BA><EAB6A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>HIK_MEDIAINFO<46>
#define FOURCC_HKMI 0x484B4D49 // "HKMI" HIK_MEDIAINFO<46><EFBFBD><E1B9B9><EFBFBD><EFBFBD>
// ϵͳ<CFB5><CDB3>װ<EFBFBD><D7B0>ʽ
#define SYSTEM_NULL 0x0 // û<><C3BB>ϵͳ<CFB5><EFBFBD><E3A3AC><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5>
#define SYSTEM_HIK 0x1 // <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>
#define SYSTEM_MPEG2_PS 0x2 // PS<50><53>װ
#define SYSTEM_MPEG2_TS 0x3 // TS<54><53>װ
#define SYSTEM_RTP 0x4 // rtp<74><70>װ
#define SYSTEM_RTPHIK 0x401 // rtp<74><70>װ
// <20><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define VIDEO_NULL 0x0 // û<><C3BB><EFBFBD><EFBFBD>Ƶ
#define VIDEO_H264 0x1 // <20><>׼H.264<EFBFBD>ͺ<EFBFBD><EFBFBD><EFBFBD>H.264<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define VIDEO_MPEG2 0x2 // <20><>׼MPEG2
#define VIDEO_MPEG4 0x3 // <20><>׼MPEG4
#define VIDEO_MJPEG 0x4
#define VIDEO_AVC264 0x0100
// <20><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define AUDIO_NULL 0x0000 // û<><C3BB><EFBFBD><EFBFBD>Ƶ
#define AUDIO_ADPCM 0x1000 // ADPCM
#define AUDIO_MPEG 0x2000 // MPEG ϵ<><CFB5><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD>MPEG<45><47>Ƶ
#define AUDIO_AAC 0x2001
// Gϵ<47><CFB5><EFBFBD><EFBFBD>Ƶ
#define AUDIO_RAW_DATA8 0x7000 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ8k<38><6B>ԭʼ<D4AD><CABC><EFBFBD><EFBFBD>
#define AUDIO_RAW_UDATA16 0x7001 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ16k<36><6B>ԭʼ<D4AD><CABC><EFBFBD>ݣ<EFBFBD><DDA3><EFBFBD>L16
#define AUDIO_G711_U 0x7110
#define AUDIO_G711_A 0x7111
#define AUDIO_G722_1 0x7221
#define AUDIO_G723_1 0x7231
#define AUDIO_G726_U 0x7260
#define AUDIO_G726_A 0x7261
#define AUDIO_G726_16 0x7262
#define AUDIO_G729 0x7290
#define AUDIO_AMR_NB 0x3000
#define SYNCDATA_VEH 1 //ͬ<><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
#define SYNCDATA_IVS 2 //ͬ<><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
//motion flow type
#define MOTION_FLOW_NONE 0
#define MOTION_FLOW_CPU 1
#define MOTION_FLOW_GPU 2
//<2F><><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define ENCRYPT_AES_3R_VIDEO 1
#define ENCRYPT_AES_10R_VIDEO 2
#define ENCRYPT_AES_3R_AUDIO 1
#define ENCRYPT_AES_10R_AUDIO 2
typedef struct tagSystemTime
{
short wYear;
short wMonth;
short wDayOfWeek;
short wDay;
short wHour;
short wMinute;
short wSecond;
short wMilliseconds;
}SYSTEMTIME;
typedef struct tagHKRect
{
unsigned long left;
unsigned long top;
unsigned long right;
unsigned long bottom;
}HKRECT;
//Frame position
typedef struct
{
long long nFilePos;
int nFrameNum;
int nFrameTime;
int nErrorFrameNum;
SYSTEMTIME *pErrorTime;
int nErrorLostFrameNum;
int nErrorFrameSize;
}FRAME_POS,*PFRAME_POS;
//Frame Info
typedef struct
{
int nWidth;
int nHeight;
int nStamp;
int nType;
int nFrameRate;
unsigned int dwFrameNum;
}FRAME_INFO;
//Frame
typedef struct
{
char *pDataBuf;
int nSize;
int nFrameNum;
int bIsAudio;
int nReserved;
}FRAME_TYPE;
//Watermark Info //add by gb 080119
typedef struct
{
char *pDataBuf;
int nSize;
int nFrameNum;
int bRsaRight;
int nReserved;
}WATERMARK_INFO;
typedef struct SYNCDATA_INFO
{
unsigned int dwDataType; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD>ͣ<EFBFBD>Ŀǰ<C4BF>У<EFBFBD><D0A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
unsigned int dwDataLen; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD>ݳ<EFBFBD><DDB3><EFBFBD>
unsigned char* pData; //ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD>ݽṹ<DDBD><E1B9B9>ָ<EFBFBD><D6B8>,<2C><><EFBFBD><EFBFBD>IVS_INFO<46>
} SYNCDATA_INFO;
#ifndef _HIK_MEDIAINFO_FLAG_
#define _HIK_MEDIAINFO_FLAG_
typedef struct _HIK_MEDIAINFO_ // modified by gb 080425
{
unsigned int media_fourcc; // "HKMI": 0x484B4D49 Hikvision Media Information
unsigned short media_version; // <20><EFBFBD>ţ<EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD>Ϣ<EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>ĿǰΪ0x0101,<2C><>1.01<EFBFBD><EFBFBD><EFBFBD>01<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>01<EFBFBD><EFBFBD><EFBFBD>Ӱ汾<EFBFBD>š<EFBFBD>
unsigned short device_id; // <20>豸ID<49><44><EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD><DAB8><EFBFBD>/<2F><><EFBFBD><EFBFBD>
unsigned short system_format; // ϵͳ<CFB5><CDB3>װ<EFBFBD><D7B0>
unsigned short video_format; // <20><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned short audio_format; // <20><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned char audio_channels; // ͨ<><CDA8><EFBFBD><EFBFBD>
unsigned char audio_bits_per_sample; // <20><>λ<EFBFBD><CEBB>
unsigned int audio_samplesrate; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned int audio_bitrate; // ѹ<><D1B9><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>,<2C><>λ<EFBFBD><CEBB>bit
unsigned char flag; //8bit,0x81<38><31>ʾ<EFBFBD><CABE> smart<72><74><EFBFBD>ǣ<EFBFBD><C7A3><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>smart,<2C><><EFBFBD><EFBFBD>ʶ<EFBFBD><CAB6>intra<72>ķ<EFBFBD>ʽ<EFBFBD><CABD> media_version >= 0x0103&& video_fortmat = (H.264 or H.265) && ((flag & 0x02) ==0x2)
unsigned char stream_tag; //8bit,0x81<38><31>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>к<EFBFBD><D0BA><EFBFBD>SDP<44><50>Ϣ
unsigned char reserved[14]; // <20><><EFBFBD><EFBFBD>
}HIK_MEDIAINFO;
#endif
typedef struct
{
int nPort;
char* pBuf;
int nBufLen;
int nWidth;
int nHeight;
int nStamp;
int nType;
void* nUser;
}DISPLAY_INFO;
typedef struct
{
int nPort;
char *pVideoBuf;
int nVideoBufLen;
char *pPriBuf;
int nPriBufLen;
int nWidth;
int nHeight;
int nStamp;
int nType;
void* nUser;
}DISPLAY_INFOEX;
typedef struct PLAYM4_SYSTEM_TIME //<2F><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
{
unsigned int dwYear; //<2F><>
unsigned int dwMon; //<2F><>
unsigned int dwDay; //<2F><>
unsigned int dwHour; //ʱ
unsigned int dwMin; //<2F><>
unsigned int dwSec; //<2F><>
unsigned int dwMs; //<2F><><EFBFBD><EFBFBD>
} PLAYM4_SYSTEM_TIME;
#ifndef CROP_PIC_INFO_TAG
#define CROP_PIC_INFO_TAG
typedef struct
{
unsigned char* pDataBuf; //ץͼ<D7A5><CDBC><EFBFBD><EFBFBD>buffer
unsigned int dwPicSize; //ʵ<><CAB5>ͼƬ<CDBC><C6AC>С
unsigned int dwBufSize; //<2F><><EFBFBD><EFBFBD>buffer<65><72>С
unsigned int dwPicWidth; //<2F><>ͼ<EFBFBD><CDBC>
unsigned int dwPicHeight; //<2F><>ͼ<EFBFBD><CDBC>
unsigned int dwReserve; //<2F><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>reserve<76>ֶ<EFBFBD>
HKRECT* pCropRect; //ѡ<><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>NULL, ͬ<>ϵ<EFBFBD>ץͼ<D7A5>ӿ<EFBFBD>
}CROP_PIC_INFO;
#endif
//////////////////////////////////////////////////////////////////////////////
//API
//////////////////////////////////////////////////////////////////////////////
int PlayM4_GetPort(int* nPort);
int PlayM4_FreePort(int nPort);
int PlayM4_OpenFile(int nPort,char * sFileName);
int PlayM4_CloseFile(int nPort);
int PlayM4_SetStreamOpenMode(int nPort,unsigned int nMode);
int PlayM4_GetStreamOpenMode(int nPort);
int PlayM4_OpenStream(int nPort,unsigned char * pFileHeadBuf,unsigned int nSize,unsigned int nBufPoolSize);
int PlayM4_CloseStream(int nPort);
int PlayM4_Play(int nPort, PLAYM4_HWND hWnd);
int PlayM4_PlayEx(int nPort, PLAYM4_HWNDEX hWnd);
int PlayM4_Stop(int nPort);
int PlayM4_Pause(int nPort,unsigned int nPause);
int PlayM4_Fast(int nPort);
int PlayM4_Slow(int nPort);
int PlayM4_RefreshPlay(int nPort);
int PlayM4_InputData(int nPort,unsigned char * pBuf,unsigned int nSize);
int PlayM4_PlaySound(int nPort);
int PlayM4_StopSound();
int PlayM4_PlaySoundShare(int nPort);
int PlayM4_StopSoundShare(int nPort);
int PlayM4_SetVolume(int nPort,unsigned short nVolume);
unsigned short PlayM4_GetVolume(int nPort);
int PlayM4_OneByOne(int nPort);
int PlayM4_OneByOneBack(int nPort);
int PlayM4_SetPlayPos(int nPort,float fRelativePos);
float PlayM4_GetPlayPos(int nPort);
unsigned int PlayM4_GetFileTime(int nPort);
unsigned int PlayM4_GetPlayedTime(int nPort);
unsigned int PlayM4_GetPlayedFrames(int nPort);
unsigned int PlayM4_GetFileTotalFrames(int nPort);
unsigned int PlayM4_GetCurrentFrameRate(int nPort);
unsigned int PlayM4_GetCurrentFrameNum(int nPort);
unsigned int PlayM4_GetSpecialData(int nPort);
unsigned int PlayM4_GetAbsFrameNum(int nPort);
unsigned int PlayM4_GetFileHeadLength();
unsigned int PlayM4_GetSdkVersion();
unsigned int PlayM4_GetLastError(int nPort);
unsigned int PlayM4_GetPlayedTimeEx(int nPort);
int PlayM4_GetSystemTime(int nPort, PLAYM4_SYSTEM_TIME *pstSystemTime);
int PlayM4_GetFileTimeEx(int nPort, unsigned int* pStart, unsigned int* pStop, unsigned int* pRev);
int PlayM4_GetCurrentFrameRateEx(int nPort, float* pfFrameRate);
int PlayM4_GetPictureSize(int nPort,int *pWidth,int *pHeight);
int PlayM4_GetKeyFramePos(int nPort,unsigned int nValue, unsigned int nType, PFRAME_POS pFramePos);
int PlayM4_GetNextKeyFramePos(int nPort,unsigned int nValue, unsigned int nType, PFRAME_POS pFramePos);
int PlayM4_ConvertToBmpFile(char * pBuf,int nSize,int nWidth,int nHeight,int nType,char *sFileName);
int PlayM4_ConvertToJpegFile(char * pBuf,int nSize,int nWidth,int nHeight,int nType,char *sFileName);
int PlayM4_SetJpegQuality(int nQuality);
int PlayM4_GetBMP(int nPort,unsigned char * pBitmap,unsigned int nBufSize,unsigned int* pBmpSize);
int PlayM4_GetJPEG(int nPort,unsigned char * pJpeg,unsigned int nBufSize,unsigned int* pJpegSize);
int PlayM4_SetPlayedTimeEx(int nPort,unsigned int nTime);
int PlayM4_SetCurrentFrameNum(int nPort,unsigned int nFrameNum);
int PlayM4_SetDisplayRegion(int nPort,unsigned int nRegionNum, HKRECT *pSrcRect, PLAYM4_HWND hDestWnd, int bEnable);
int PlayM4_SetDisplayRegionOnWnd(int nPort,unsigned int nRegionNum, HKRECT *pSrcRect, int bEnable);///<<3C><EFBFBD>ڷָ<DAB7><D6B8>ӿ<EFBFBD>
int PlayM4_SetDecodeFrameType(int nPort,unsigned int nFrameType);
int PlayM4_SetSecretKey(int nPort, int lKeyType, char *pSecretKey, int lKeyLen);
int PlayM4_SetDecCBStream(int nPort,unsigned int nStream);
int PlayM4_SetDecCallBackMend(int nPort,void (CALLBACK* DecCBFun)(int nPort,char * pBuf,int nSize,FRAME_INFO * pFrameInfo, void* nUser,int nReserved2), void* nUser);
int PlayM4_SetDecCallBackExMend(int nPort, void (CALLBACK* DecCBFun)(int nPort, char* pBuf, int nSize, FRAME_INFO* pFrameInfo, void* nUser, int nReserved2), char* pDest, int nDestSize, void* nUser);
int PlayM4_SetDisplayCallBack(int nPort,void (CALLBACK* DisplayCBFun)(int nPort,char * pBuf,int nSize,int nWidth,int nHeight,int nStamp,int nType,int nReserved));
int PlayM4_SetDisplayCallBackEx(int nPort,void (CALLBACK* DisplayCBFun)(DISPLAY_INFO *pstDisplayInfo), void* nUser);
int PlayM4_SetFileRefCallBack(int nPort, void (CALLBACK *pFileRefDone)(unsigned int nPort,void* nUser),void* nUser);
int PlayM4_SetEncTypeChangeCallBack(int nPort, void(CALLBACK *funEncChange)(int nPort, void* nUser), void* nUser);
int PlayM4_SetCheckWatermarkCallBack(int nPort, void(CALLBACK* funCheckWatermark)(int nPort, WATERMARK_INFO* pWatermarkInfo, void* nUser), void* nUser);
int PlayM4_SetFileEndCallback(int nPort, void(CALLBACK*FileEndCallback)(int nPort, void *pUser), void *pUser);
int PlayM4_ResetSourceBuffer(int nPort);
int PlayM4_SetDisplayBuf(int nPort, unsigned int nNum);
int PlayM4_ResetBuffer(int nPort,unsigned int nBufType);
unsigned int PlayM4_GetSourceBufferRemain(int nPort);
unsigned int PlayM4_GetDisplayBuf(int nPort);
unsigned int PlayM4_GetBufferValue(int nPort,unsigned int nBufType);
int PlayM4_GetRefValue(int nPort,unsigned char *pBuffer, unsigned int *pSize);
int PlayM4_SetRefValue(int nPort,unsigned char *pBuffer, unsigned int nSize);
int PlayM4_GetRefValueEx(int nPort,unsigned char *pBuffer, unsigned int *pSize);///< <20><><EFBFBD><EFBFBD>֡<EFBFBD><D6A1><EFBFBD>ͻص<CDBB>
int PlayM4_RegisterDrawFun(int nPort,void (CALLBACK* DrawFun)(int nPort,PLAYM4_HDC hDc,void* nUser),void* nUser);
int PlayM4_ThrowBFrameNum(int nPort,unsigned int nNum);
int PlayM4_SkipErrorData(int nPort, int bSkip);
int PlayM4_ReversePlay(int nPort);
#ifndef PLAYM4_SESSION_INFO_TAG
#define PLAYM4_SESSION_INFO_TAG
//nProtocolType
#define PLAYM4_PROTOCOL_RTSP 1
//nSessionInfoType
#define PLAYM4_SESSION_INFO_SDP 1
typedef struct _PLAYM4_SESSION_INFO_ //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>
{
int nSessionInfoType; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD>SDP<44><50><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E7BAA3>˽<EFBFBD><CBBD><EFBFBD><EFBFBD>Ϣͷ
int nSessionInfoLen; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
unsigned char* pSessionInfoData; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
} PLAYM4_SESSION_INFO;
#endif
PLAYM4_API int __stdcall PlayM4_OpenStreamAdvanced(int nPort, int nProtocolType, PLAYM4_SESSION_INFO* pstSessionInfo, unsigned int nBufPoolSize);
#define R_ANGLE_0 -1 //<2F><><EFBFBD><EFBFBD>ת
#define R_ANGLE_L90 0 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת90<39><30>
#define R_ANGLE_R90 1 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת90<39><30>
#define R_ANGLE_180 2 //<2F><>ת180<38><30>
PLAYM4_API int __stdcall PlayM4_SetRotateAngle(int nPort, unsigned int nRegionNum, unsigned int dwType);
#ifndef PLAYM4_ADDITION_INFO_TAG
#define PLAYM4_ADDITION_INFO_TAG
typedef struct _PLAYM4_ADDITION_INFO_ //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>
{
unsigned char* pData; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned int dwDatalen; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݳ<EFBFBD><DDB3><EFBFBD>
unsigned int dwDataType; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned int dwTimeStamp; //<2F><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
} PLAYM4_ADDITION_INFO;
#endif
//dwGroupIndex <20><>Լ<EFBFBD><D4BC>ȡֵ0~3<><33><EFBFBD><EFBFBD>һ<EFBFBD>汾ȡ<E6B1BE><C8A1>ͬ<EFBFBD><CDAC>ֻ<EFBFBD><D6BB>ͬ<EFBFBD><CDAC>closestream<61><6D><EFBFBD><EFBFBD>
PLAYM4_API int __stdcall PlayM4_SetSycGroup(int nPort, unsigned int dwGroupIndex);
//<2F>ݲ<EFBFBD>ʵ<EFBFBD>ִ˺<D6B4><CBBA><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><C3B5><EFBFBD>ʼʱ<CABC>һ<E4B2BB>£<EFBFBD><C2A3><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><D0A1>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>㣬ͬһ<CDAC><D2BB><EFBFBD><EFBFBD>ֻ<EFBFBD><D6BB>һ·
PLAYM4_API int __stdcall PlayM4_SetSycStartTime(int nPort, PLAYM4_SYSTEM_TIME *pstSystemTime);
// <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>صĽӿ<C4BD>
#ifndef FISH_EYE_TAG
#define FISH_EYE_TAG
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
typedef enum tagFECPlaceType
{
FEC_PLACE_WALL = 0x1, // <20><>װ<EFBFBD><D7B0>ʽ (<28><><EFBFBD><EFBFBD>ˮƽ)
FEC_PLACE_FLOOR = 0x2, // <20><><EFBFBD>氲װ (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
FEC_PLACE_CEILING = 0x3, // <20><>װ<EFBFBD><D7B0>ʽ (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
}FECPLACETYPE;
typedef enum tagFECCorrectType
{
FEC_CORRECT_NULL = 0x0, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(ԭͼ)
FEC_CORRECT_PTZ = 0x100, // PTZ
FEC_CORRECT_180 = 0x200, // 180<38>Ƚ<EFBFBD><C8BD><EFBFBD> <20><><EFBFBD><EFBFBD>Ӧ2P<32><50>
FEC_CORRECT_360 = 0x300, // 360ȫ<30><C8AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ӧ1P<31><50>
FEC_CORRECT_LAT = 0x400, // γ<><CEB3>չ<EFBFBD><D5B9>
FEC_CORRECT_SEMISPHERE = 0x500, // 3D<33><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
FEC_CORRECT_CYLINDER = 0x0600, // <20><><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2><EFBFBD><EFBFBD>ʾ - <20><>װ/<2F><>װ
FEC_CORRECT_CYLINDER_SPLIT = 0x0700, // <20><><EFBFBD><EFBFBD><EFBFBD>п<EFBFBD><D0BF><EFBFBD>Բ<EFBFBD><D4B2><EFBFBD><EFBFBD>ʾ - <20><>װ/<2F><>װ
FEC_CORRECT_PLANET = 0x0800, // <20><><EFBFBD><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD>
FEC_CORRECT_ARCSPHERE_HORIZONTAL = 0x0900, // <20><><EFBFBD><EFBFBD>ˮƽ<CBAE><C6BD><EFBFBD><EFBFBD> - <20><>װ
FEC_CORRECT_ARCSPHERE_VERTICAL = 0x0A00, // <20><><EFBFBD>۴<EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD> - <20><>װ
}FECCORRECTTYPE;
typedef enum tagFECCorrectEffect
{
FEC_CORRECT_EFFECT_BACK_FACE_CULLING = 0x100, // <20><><EFBFBD><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD><30>ʾ<EFBFBD><CABE><EFBFBD>ã<EFBFBD>Ϊ0<CEAA><30>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><C3A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǿת<C7BF><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}FECCORRECTEFFECT;
typedef struct tagCycleParam
{
float fRadiusLeft; // Բ<><D4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD><58><EFBFBD><EFBFBD>
float fRadiusRight; // Բ<><D4B2><EFBFBD><EFBFBD><EFBFBD>ұ<EFBFBD>X<EFBFBD><58><EFBFBD><EFBFBD>
float fRadiusTop; // Բ<><D4B2><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD>Y<EFBFBD><59><EFBFBD><EFBFBD>
float fRadiusBottom; // Բ<><D4B2><EFBFBD><EFBFBD><EFBFBD>±<EFBFBD>Y<EFBFBD><59><EFBFBD><EFBFBD>
}CYCLEPARAM;
typedef struct tagPTZParam
{
float fPTZPositionX; // PTZ <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB> X<><58><EFBFBD><EFBFBD>
float fPTZPositionY; // PTZ <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB> Y<><59><EFBFBD><EFBFBD>
}PTZPARAM;
// PTZ<54><5A>ԭʼ<D4AD><CABC><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾģʽ
typedef enum tagFECShowMode
{
FEC_PTZ_OUTLINE_NULL, // <20><><EFBFBD><EFBFBD>ʾ
FEC_PTZ_OUTLINE_RECT, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ
FEC_PTZ_OUTLINE_RANGE, // <20><>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ
}FECSHOWMODE;
// <20><><EFBFBD>±<EFBFBD><C2B1>DZ<EFBFBD><C7B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define FEC_UPDATE_RADIUS 0x1
#define FEC_UPDATE_PTZZOOM 0x2
#define FEC_UPDATE_WIDESCANOFFSET 0x4
#define FEC_UPDATE_PTZPARAM 0x8
#define FEC_UPDATT_PTZCOLOR 0x10
// ɫ<>ʽ<CABD><E1B9B9>
typedef struct tagFECColor
{
unsigned char nR; // R<><52><EFBFBD><EFBFBD>
unsigned char nG; // G<><47><EFBFBD><EFBFBD>
unsigned char nB; // B<><42><EFBFBD><EFBFBD>
unsigned char nAlpha; // Alpha<68><61><EFBFBD><EFBFBD>
}FECCOLOR;
typedef struct tagFECParam
{
unsigned int nUpDateType; // <20><><EFBFBD>µ<EFBFBD><C2B5><EFBFBD><EFBFBD><EFBFBD>
unsigned int nPlaceAndCorrect; // <20><>װ<EFBFBD><D7B0>ʽ<EFBFBD>ͽ<EFBFBD><CDBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD>ֻ<EFBFBD><D6BB><EFBFBD><EFBFBD><EFBFBD>ڻ<EFBFBD>ȡ<EFBFBD><C8A1>SetParam<61><6D>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>Ч,<2C><>ֵ<EFBFBD><D6B5>ʾ<EFBFBD><CABE>װ<EFBFBD><D7B0>ʽ<EFBFBD>ͽ<EFBFBD><CDBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD>ĺ<EFBFBD>
PTZPARAM stPTZParam; // PTZ У<><D0A3><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD>
CYCLEPARAM stCycleParam; // <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>Բ<EFBFBD>IJ<EFBFBD><C4B2><EFBFBD>
float fZoom; // PTZ <20><>ʾ<EFBFBD>ķ<EFBFBD>Χ<EFBFBD><CEA7><EFBFBD><EFBFBD>
float fWideScanOffset; // 180<38><30><EFBFBD><EFBFBD>360<36><30>У<EFBFBD><D0A3><EFBFBD><EFBFBD>ƫ<EFBFBD>ƽǶ<C6BD>
FECCOLOR stPTZColor; // PTZ<54><5A>ɫ
int nResver[15]; // <20><><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD>
}FISHEYEPARAM;
#define FEC_JPEG 0 // JPEGץͼ
#define FEC_BMP 1 // BMP ץͼ
///<<3C>µ<EFBFBD>3d<33><64><EFBFBD>۰<EFBFBD><DBB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽDZ仯<C7B1><E4BBAF><EFBFBD><EFBFBD>(<28><><EFBFBD>ź<EFBFBD><C5BA><EFBFBD>ת)
typedef enum tagPLAYM4HRViewParamType
{
PLAYM4_HR_VPT_ROTATION_X = 0x1, ///<ˮƽ<CBAE><C6BD>ת
PLAYM4_HR_VPT_ROTATION_Y = 0x2, ///<<3C><>ֱ<EFBFBD><D6B1>ת
PLAYM4_HR_VPT_SCALE = 0x3, ///<<3C><><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵΪ<D6B5><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>0ֵʱΪ<CAB1><CEAA><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7>)
}PLAYM4HRVIEWPARAMTYPE;
// <20><><EFBFBD><EFBFBD>3Dģ<44>Ͳ<EFBFBD><CDB2><EFBFBD>
typedef enum tagPLAYM4FEC3DModelParam
{
PLAYM4_FEC_3DMP_CYLINDER_HEIGHT = 0x1, ///< Բ<><D4B2>ģ<EFBFBD>͸<EFBFBD>
PLAYM4_FEC_3DMP_CYLINDER_RADIUS = 0x2, ///< Բ<><D4B2>ģ<EFBFBD>Ͱ뾶
}PLAYM4FEC3DMODELPARAM;
// <20>ض<EFBFBD><D8B6>ӽ<EFBFBD>״̬
typedef enum tagPLAYM4FECSpecialViewType
{
PLAYM4_FEC_SVT_EDGE = 0x1 ///<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EBB4B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽ<EFBFBD>
}PLAYM4FECSPECIALVIEWTYPE;
#endif
typedef void (__stdcall * FISHEYE_CallBack )( void* pUser , unsigned int nPort , unsigned int nCBType , void * hDC , unsigned int nWidth , unsigned int nHeight);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
PLAYM4_API int __stdcall PlayM4_FEC_Enable(int nPort);
// <20>ر<EFBFBD><D8B1><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>
PLAYM4_API int __stdcall PlayM4_FEC_Disable(int nPort);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>۽<EFBFBD><DBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӷ˿<D3B6> [1~31]
PLAYM4_API int __stdcall PlayM4_FEC_GetPort(int nPort , unsigned int* nSubPort , FECPLACETYPE emPlaceType , FECCORRECTTYPE emCorrectType);
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD>۽<EFBFBD><DBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӷ˿<D3B6>
PLAYM4_API int __stdcall PlayM4_FEC_DelPort(int nPort , unsigned int nSubPort);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>۽<EFBFBD><DBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
PLAYM4_API int __stdcall PlayM4_FEC_SetParam(int nPort , unsigned int nSubPort , FISHEYEPARAM * pPara);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>۽<EFBFBD><DBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
PLAYM4_API int __stdcall PlayM4_FEC_GetParam(int nPort , unsigned int nSubPort , FISHEYEPARAM * pPara);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>л<EFBFBD>
PLAYM4_API int __stdcall PlayM4_FEC_SetWnd(int nPort , unsigned int nSubPort , void * hWnd);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>۴<EFBFBD><DBB4>ڵĻ<DAB5>ͼ<EFBFBD>ص<EFBFBD>
PLAYM4_API int __stdcall PlayM4_FEC_SetCallBack(int nPort , unsigned int nSubPort , FISHEYE_CallBack cbFunc , void * pUser);
PLAYM4_API int __stdcall PlayM4_FEC_Capture(int nPort, unsigned int nSubPort , unsigned int nType, char *pFileName);
PLAYM4_API int __stdcall PlayM4_FEC_GetCurrentPTZPort(int nPort, float fPositionX,float fPositionY, unsigned int *pnPort);
PLAYM4_API int __stdcall PlayM4_FEC_SetCurrentPTZPort(int nPort, unsigned int nSubPort);
PLAYM4_API int __stdcall PlayM4_FEC_SetPTZOutLineShowMode(int nPort,FECSHOWMODE nPTZShowMode);
//<2F>µ<EFBFBD><C2B5><EFBFBD><EFBFBD>۰<EFBFBD><DBB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽDZ仯(<28><>ת)<29><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؽӿ<D8BD>
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽDz<D3BD><C7B2><EFBFBD>(<28><><EFBFBD><EFBFBD>ǰ<EFBFBD>Ȼ<EFBFBD>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0>ֵ)
PLAYM4_API int __stdcall PlayM4_FEC_GetViewParam(int nPort, unsigned int nSubPort, PLAYM4HRVIEWPARAMTYPE enViewParamType, float* fValue);
//<2F><><EFBFBD>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽDZ仯<C7B1><E4BBAF><EFBFBD><EFBFBD>(<28><><EFBFBD>õ<EFBFBD>ֵΪ<D6B5><CEAA>ȡֵ<C8A1><D6B5><EFBFBD><EFBFBD>Ҫƫ<D2AA><C6AB>ֵ)
PLAYM4_API int __stdcall PlayM4_FEC_SetViewParam(int nPort, unsigned int nSubPort, PLAYM4HRVIEWPARAMTYPE enViewParamType, float fValue);
//<2F><><EFBFBD>۵<EFBFBD><DBB5>ӷŴ<D3B7> nType = 0<><30>
//<2F><><EFBFBD>۴<EFBFBD><DBB4>ڷָ<DAB7> nType = 1<><31>
//ע<><EFBFBD><E2A3AC><EFBFBD>ڷָ<DAB7>ʱhDestWnd<6E><64>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΪNULL<4C><4C>20180813<31>ݲ<EFBFBD>֧<EFBFBD>֣<EFBFBD>
//Ŀǰ<C4BF><C7B0><EFBFBD>ӷŴ<D3B7><C5B4><EFBFBD>֧<EFBFBD><D6A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϷŴ<CFB7><C5B4><EFBFBD>nRegionNum<75><6D>Ϊ0<CEAA><30>hDestWnd<6E><64>ΪNULL<4C><4C>bEnable<6C><65>Ϊ0ȡ<30><C8A1><EFBFBD><EFBFBD><EFBFBD>ӷŴ󣬷<C5B4><30><CEAA><EFBFBD>ӷŴ<D3B7>
//pSrcRect<63><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1000<30><30><EFBFBD>Կ<EFBFBD><D4BF><EFBFBD><EFBFBD>߸ߣ<DFB8><DFA3><EFBFBD>ֵ<EFBFBD><D6B5>0-1000֮<30>
//ֻ<>Ƽ<EFBFBD>ԭͼ<D4AD><CDBC>180<38><30>360<36><30>γ<EFBFBD><CEB3>չ<EFBFBD><D5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>PTZ<54><5A>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>ӷŴ<D3B7><C5B4><EFBFBD><EFBFBD>ٿ<EFBFBD>ptz<74><EFBFBD>µ<EFBFBD><C2B5>ӷŴ<D3B7>ʧЧ-3D<33><44><EFBFBD>۲<EFBFBD><DBB2><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD>ô˽ӿ<CBBD>(<28><><EFBFBD>ӽDZ仯<C7B1>ӿڽ<D3BF><DABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
PLAYM4_API bool __stdcall PlayM4_FEC_SetDisplayRegion(int nPort, unsigned int nSubPort,unsigned int nType, unsigned int nRegionNum, HKRECT *pSrcRect, PLAYM4_HWND hDestWnd, int bEnable);
//<2F><><EFBFBD><EFBFBD><EFBFBD>޳<EFBFBD><DEB3><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD><30>ʾ<EFBFBD><CABE><EFBFBD>ã<EFBFBD>Ϊ0<CEAA><30>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><C3A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǿת<C7BF><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
PLAYM4_API bool __stdcall PlayM4_FEC_SetCorrectEffect(int nPort, unsigned int nSubPort, FECCORRECTEFFECT nCorrectEffect, float fValue);
// <20><><EFBFBD><EFBFBD>3Dģ<44>Ͳ<EFBFBD><CDB2><EFBFBD>-<2D><><EFBFBD><EFBFBD>3DԲ<44><D4B2>չ<EFBFBD><D5B9><EFBFBD><EFBFBD>Ч
PLAYM4_API bool __stdcall PlayM4_FEC_Set3DModelParam(int nPort, unsigned int nSubPort, PLAYM4FEC3DMODELPARAM enType, float fValue);
// <20><>ȡ<EFBFBD>ض<EFBFBD><D8B6>ӽDz<D3BD><C7B2><EFBFBD> - ֻ<><D6BB><EFBFBD><EFBFBD><EFBFBD>ڻ<EFBFBD><DABB><EFBFBD><E6A3AC>SetViewParam<61>ӿ<EFBFBD><D3BF><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9>
PLAYM4_API bool __stdcall PlayM4_FEC_GetSpecialViewParam(int nPort, unsigned int nSubPort, PLAYM4FECSPECIALVIEWTYPE enSVType, PLAYM4HRVIEWPARAMTYPE enVPType, float* pValue);
//ͼ<><CDBC><EFBFBD><EFBFBD>ǿ<EFBFBD><C7BF><EFBFBD><EFBFBD>-Linux<75><EFBFBD><E6B1BE>֧<EFBFBD><D6A7>
#ifndef PLAYM4_HIKVIE_TAG
#define PLAYM4_HIKVIE_TAG
typedef struct _PLAYM4_VIE_DYNPARAM_
{
int moduFlag; //<2F><><EFBFBD>õ<EFBFBD><C3B5><EFBFBD><E3B7A8><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD><E9A3AC>PLAYM4_VIE_MODULES<45>ж<EFBFBD><D0B6><EFBFBD>
//<2F><> PLAYM4_VIE_MODU_ADJ | PLAYM4_VIE_MODU_EHAN
//ģ<><C4A3><EFBFBD><EFBFBD><EFBFBD>ú󣬱<C3BA><F3A3ACB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD><EFBFBD>
//PLAYM4_VIE_MODU_ADJ
int brightVal; //<2F><><EFBFBD>ȵ<EFBFBD><C8B5><EFBFBD>ֵ<EFBFBD><D6B5>[-255, 255]
int contrastVal; //<2F>Աȶȵ<C8B6><C8B5><EFBFBD>ֵ<EFBFBD><D6B5>[-256, 255]
int colorVal; //<2F><><EFBFBD>Ͷȵ<CDB6><C8B5><EFBFBD>ֵ<EFBFBD><D6B5>[-256, 255]
//PLAYM4_VIE_MODU_EHAN
int toneScale; //<2F>˲<EFBFBD><CBB2><EFBFBD>Χ<EFBFBD><CEA7>[0, 100]
int toneGain; //<2F>Աȶȵ<C8B6><C8B5>ڣ<EFBFBD>ȫ<EFBFBD>ֶԱȶ<D4B1><C8B6><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>[-256, 255]
int toneOffset; //<2F><><EFBFBD>ȵ<EFBFBD><C8B5>ڣ<EFBFBD><DAA3><EFBFBD><EFBFBD><EFBFBD>ƽ<EFBFBD><C6BD>ֵƫ<D6B5>ƣ<EFBFBD>[-255, 255]
int toneColor; //<2F><>ɫ<EFBFBD><C9AB><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>[-256, 255]
//PLAYM4_VIE_MODU_DEHAZE
int dehazeLevel; //ȥ<><C8A5>ǿ<EFBFBD>ȣ<EFBFBD>[0, 255]
int dehazeTrans; //͸<><CDB8>ֵ<EFBFBD><D6B5>[0, 255]
int dehazeBright; //<2F><><EFBFBD>Ȳ<EFBFBD><C8B2><EFBFBD><EFBFBD><EFBFBD>[0, 255]
//PLAYM4_VIE_MODU_DENOISE
int denoiseLevel; //ȥ<><C8A5>ǿ<EFBFBD>ȣ<EFBFBD>[0, 255]
//PLAYM4_VIE_MODU_SHARPEN
int usmAmount; //<2F><><EFBFBD><EFBFBD>ǿ<EFBFBD>ȣ<EFBFBD>[0, 255]
int usmRadius; //<2F>񻯰뾶<F1BBAFB0><EBBEB6>[1, 15]
int usmThreshold; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>[0, 255]
//PLAYM4_VIE_MODU_DEBLOCK
int deblockLevel; //ȥ<><C8A5>ǿ<EFBFBD>ȣ<EFBFBD>[0, 100]
//PLAYM4_VIE_MODU_LENS
int lensWarp; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[-256, 255]
int lensZoom; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[-256, 255]
//PLAYM4_VIE_MODU_CRB
//<2F><><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD>
} PLAYM4_VIE_PARACONFIG;
typedef enum _PLAYM4_VIE_MODULES
{
PLAYM4_VIE_MODU_ADJ = 0x00000001, //ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
PLAYM4_VIE_MODU_EHAN = 0x00000002, //<2F>ֲ<EFBFBD><D6B2><EFBFBD>ǿģ<C7BF><C4A3>
PLAYM4_VIE_MODU_DEHAZE = 0x00000004, //ȥ<><C8A5>ģ<EFBFBD><C4A3>
PLAYM4_VIE_MODU_DENOISE = 0x00000008, //ȥ<><C8A5>ģ<EFBFBD><C4A3>
PLAYM4_VIE_MODU_SHARPEN = 0x00000010, //<2F><><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>
PLAYM4_VIE_MODU_DEBLOCK = 0x00000020, //ȥ<><C8A5><EFBFBD>˲<EFBFBD>ģ<EFBFBD><C4A3>
PLAYM4_VIE_MODU_CRB = 0x00000040, //ɫ<><C9AB>ƽ<EFBFBD><C6BD>ģ<EFBFBD><C4A3>
PLAYM4_VIE_MODU_LENS = 0x00000080, //<2F><>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>
}PLAYM4_VIE_MODULES;
#endif
//<2F><><EFBFBD>ùر<C3B9>/<2F><><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3> -- NO SUPPORT
//dwModuFlag<61><67>ӦPLAYM4_VIE_MODULES<45><53>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD><E9BFAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڼ<EFBFBD><DABC><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD>ϵIJ<CFB5><C4B2><EFBFBD>;
//<2F>ر<EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD><CFB4><EFBFBD><EFBFBD>õIJ<C3B5><C4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӿڵ<D3BF><DAB5>ã<EFBFBD><C3A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڸýӿڿ<D3BF><DABF><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD>󣻷<EFBFBD><F3A3BBB7>򣬷<EFBFBD><F2A3ACB7>ش<EFBFBD><D8B4><EFBFBD>
PLAYM4_API int __stdcall PlayM4_VIE_SetModuConfig(int nPort, int nModuFlag, int bEnable);
//<2F><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>ǿ<EFBFBD><C7BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>NULLȫͼ<C8AB><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȫͼ<C8AB><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȫͼ<C8AB><CDBC><EFBFBD><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD>16*16<31><36><EFBFBD><EFBFBD> -- NO SUPPORT
//<2F><>֧<EFBFBD><D6A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƚ<EFBFBD>˵4<CBB5><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><E6B1BE><EFBFBD><EFBFBD>ֻ֧<D6BB><D6A7>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5>ͱ<EFBFBD><CDB1><EFBFBD>
PLAYM4_API int __stdcall PlayM4_VIE_SetRegion(int nPort, int nRegNum, HKRECT* pRect);
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3> -- NO SUPPORT
PLAYM4_API int __stdcall PlayM4_VIE_GetModuConfig(int nPort, int* pdwModuFlag);
//<2F><><EFBFBD>ò<EFBFBD><C3B2><EFBFBD>
//δ<><CEB4><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD><EFBFBD><EFBFBD> -- NO SUPPORT
PLAYM4_API int __stdcall PlayM4_VIE_SetParaConfig(int nPort, PLAYM4_VIE_PARACONFIG* pParaConfig);
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD> -- NO SUPPORT
PLAYM4_API int __stdcall PlayM4_VIE_GetParaConfig(int nPort, PLAYM4_VIE_PARACONFIG* pParaConfig);
// ˽<><CBBD><EFBFBD><EFBFBD>Ϣģ<CFA2><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
typedef enum _PLAYM4_PRIDATA_RENDER
{
PLAYM4_RENDER_ANA_INTEL_DATA = 0x00000001, //<2F><><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD>
PLAYM4_RENDER_MD = 0x00000002, //<2F>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>
PLAYM4_RENDER_ADD_POS = 0x00000004, //POS<4F><53>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
PLAYM4_RENDER_ADD_PIC = 0x00000008, //ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
PLAYM4_RENDER_FIRE_DETCET = 0x00000010, //<2F>ȳ<EFBFBD><C8B3><EFBFBD><EFBFBD><EFBFBD>Ϣ
PLAYM4_RENDER_TEM = 0x00000020, //<2F><EFBFBD><C2B6><EFBFBD>Ϣ
}PLAYM4_PRIDATA_RENDER;
typedef enum _PLAYM4_FIRE_ALARM
{
PLAYM4_FIRE_FRAME_DIS = 0x00000001, //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ
PLAYM4_FIRE_MAX_TEMP = 0x00000002, //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
PLAYM4_FIRE_MAX_TEMP_POSITION = 0x00000004, //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>ʾ
PLAYM4_FIRE_DISTANCE = 0x00000008, //<2F><><EFBFBD><EFBFBD><EFBFBD>¶Ⱦ<C2B6><C8BE><EFBFBD>
}PLAYM4_FIRE_ALARM;
typedef enum _PLAYM4_TEM_FLAG
{
PLAYM4_TEM_REGION_BOX = 0x00000001, //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
PLAYM4_TEM_REGION_LINE = 0x00000002, //<2F>߲<EFBFBD><DFB2><EFBFBD>
PLAYM4_TEM_REGION_POINT = 0x00000004, //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}PLAYM4_TEM_FLAG;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
PLAYM4_API int __stdcall PlayM4_RenderPrivateData(int nPort, int nIntelType, int bTrue);
///<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>ӿ<EFBFBD><D3BF><EFBFBD>
PLAYM4_API int __stdcall PlayM4_RenderPrivateDataEx(int nPort, int nIntelType, int nSubType, int bTrue);
//ENCRYPT Info
typedef struct{
long nVideoEncryptType; //<2F><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
long nAudioEncryptType; //<2F><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
long nSetSecretKey; //<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ã<EFBFBD>1<EFBFBD><31>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Կ<EFBFBD><D4BF>0<EFBFBD><30>ʾû<CABE><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Կ
}ENCRYPT_INFO;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>,nType=0<><30>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܱ<EFBFBD><DCB1><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻص<CDBB><D8B5><EFBFBD>nType=1<><31>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>
PLAYM4_API int __stdcall PlayM4_SetEncryptTypeCallBack(int nPort, unsigned int nType, void (CALLBACK* EncryptTypeCBFun)(int nPort, ENCRYPT_INFO* pEncryptInfo, void* nUser, int nReserved2), void* nUser);
#define PLAYM4_MEDIA_HEAD 1 //ϵͳͷ<CDB3><CDB7><EFBFBD><EFBFBD>
#define PLAYM4_VIDEO_DATA 2 //<2F><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define PLAYM4_AUDIO_DATA 3 //<2F><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define PLAYM4_PRIVT_DATA 4 //˽<><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//Ԥ¼<D4A4><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ- NO SUPPORT
typedef struct
{
long nType; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>ļ<EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD>ݵ<EFBFBD>
long nStamp; // ʱ<><CAB1><EFBFBD><EFBFBD>
long nFrameNum; // ֡<><D6A1>
long nBufLen; // <20><><EFBFBD>ݳ<EFBFBD><DDB3><EFBFBD>
char* pBuf; // ֡<><D6A1><EFBFBD>ݣ<EFBFBD><DDA3><EFBFBD>֡Ϊ<D6A1><CEAA>λ<EFBFBD>ص<EFBFBD>
PLAYM4_SYSTEM_TIME stSysTime; // ȫ<><C8AB>ʱ<EFBFBD><CAB1>
}RECORD_DATA_INFO;
//<2F><><EFBFBD><EFBFBD>Ԥ¼<D4A4>񿪹أ<F1BFAAB9>bFlag=1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD>bFlag=0<>ر<EFBFBD>-- NO SUPPORT
PLAYM4_API int __stdcall PlayM4_SetPreRecordFlag(int nPort, int bFlag);
//Ԥ¼<D4A4><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݻص<DDBB>- NO SUPPORT
PLAYM4_API int __stdcall PlayM4_SetPreRecordCallBack(int nPort, void (CALLBACK* PreRecordCBfun)(int nPort, RECORD_DATA_INFO* pRecordDataInfo, void* pUser), void* pUser);
typedef struct
{
long lDataType; //˽<><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
long lDataStrVersion; //<2F><><EFBFBD>ݷ<EFBFBD><DDB7>صĽṹ<C4BD><E1B9B9><EFBFBD><EFBFBD><E6B1BE><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA>Ϊ<EFBFBD>˼<EFBFBD><CBBC><EFBFBD><EFBFBD><EFBFBD>
long lDataTimeStamp;
long lDataLength;
char* pData;
}AdditionDataInfo;
PLAYM4_API int __stdcall PlayM4_SetAdditionDataCallBack(int nPort, unsigned int nSyncType, void (CALLBACK* AdditionDataCBFun)(int nPort, AdditionDataInfo* pstAddDataInfo, void* pUser), void* pUser);
//lType: 1 <20><>ʾ<EFBFBD><CABE>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0>ʾ֡PTZ<54><5A>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ض<EFBFBD><D8B6><EFBFBD><E1B9B9><EFBFBD><EFBFBD>ʽ<EFBFBD><EFBFBD><E6B4A2>pInfo<66>ڣ<EFBFBD>plLen<65><6E><EFBFBD>س<EFBFBD><D8B3><EFBFBD><EFBFBD><EFBFBD>Ϣ;<3B><><EFBFBD>ȴ<EFBFBD><C8B4><EFBFBD>pInfo = null<6C><6C><EFBFBD><EFBFBD><EFBFBD>Ի<EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ泤<DAB4><E6B3A4>plLen
PLAYM4_API int __stdcall PlayM4_GetStreamAdditionalInfo(int nPort, int lType, unsigned char* pInfo, int* plLen);
#define PLAYM4_SOURCE_MODULE 0 // <20><><EFBFBD><EFBFBD>Դģ<D4B4><C4A3>
#define PLAYM4_DEMUX_MODULE 1 // <20><><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>
#define PLAYM4_DECODE_MODULE 2 // <20><><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>
#define PLAYM4_RENDER_MODULE 3 // <20><>Ⱦģ<C8BE><C4A3>
#define PLAYM4_RTINFO_HARDDECODE_ERROR 0 // Ӳ<><D3B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)<29><><EFBFBD><EFBFBD>
#define PLAYM4_RTINFO_SOFTDECODE_ERROR 1 // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>󣨲<EFBFBD>֧<EFBFBD>֣<EFBFBD>
#define PLAYM4_RTINFO_MEDIAHEADER_ERROR 2 // ý<><C3BD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD>
#define PLAYM4_RTINFO_SWITCH_SOFT_DEC 3 // <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define PLAYM4_RTINFO_ALLOC_MEMORY_ERROR 4 // <20>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>
#define PLAYM4_RTINFO_ENCRYPT_ERROR 5 // <20><>Կ<EFBFBD><D4BF><EFBFBD><EFBFBD>
#define PLAYM4_RTINFO_RENDER_OVER 8 // <20><>Ⱦһ֡<D2BB><D6A1><EFBFBD><EFBFBD>
#define PLAYM4_RTINFO_ERR_PRESENT 16 // <20><>Ⱦ<EFBFBD><C8BE>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>[<5B><>ǰ<EFBFBD><C7B0>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦʧ<C8BE><CAA7>,<2C>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>]
#define PLAYM4_RTINFO_IDMX_DATA_ERROR 32 // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>
#define PLAYM4_RTINFO_DECODE_PARAM_ERROR 64 // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>
#define PLAYM4_RTINFO_SOFTDECODE_DATA_ERROR 128 // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݴ<EFBFBD><DDB4><EFBFBD>
typedef struct
{
int nRunTimeModule; //<2F><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD>ݶ<EFBFBD><32><CEAA><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD><E9A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>չ
int nStrVersion; //<2F><><EFBFBD>ݷ<EFBFBD><DDB7>صĽṹ<C4BD><E1B9B9><EFBFBD><EFBFBD><E6B1BE><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA>Ϊ<EFBFBD>˼<EFBFBD><CBBC><EFBFBD><EFBFBD><EFBFBD>,<2C><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><E6B1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>0x0001
int nFrameTimeStamp; //֡<><D6A1>
int nFrameNum; //ʱ<><CAB1><EFBFBD><EFBFBD>
int nErrorCode; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,0ΪӲ<CEAA><D3B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned char reserved[12]; //<2F><><EFBFBD><EFBFBD><EFBFBD>ֽ<EFBFBD>
}RunTimeInfo;
///<ʵʱ<CAB5><CAB1>Ϣ<EFBFBD>ص<EFBFBD><D8B5>ӿ<EFBFBD>
PLAYM4_API int __stdcall PlayM4_SetRunTimeInfoCallBackEx(int nPort, int nModule, void (CALLBACK* RunTimeInfoCBFun)(int nPort, RunTimeInfo* pstRunTimeInfo, void* pUser), void* pUser);
// 1<><31>SetRunTimeInfoCallBackEx<45>ӿڣ<D3BF>nErrorCode<64><65><EFBFBD><EFBFBD>6<EFBFBD><36>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>8<EFBFBD><38><EFBFBD>Ժ<EFBFBD><D4BA><EFBFBD>չ<EFBFBD><D5B9>ʽ 16<31><36>32<33><32>64<36><34><EFBFBD>Ҵ<EFBFBD>8<EFBFBD><38>ʼ<EFBFBD><CABC>ϢĬ<CFA2>Ϲرղ<D8B1><D5B2><EFBFBD><EFBFBD>͡<EFBFBD>
// 2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD>ƽӿڣ<D3BF><DAA3><EFBFBD><EFBFBD>ƴ<EFBFBD>8<EFBFBD>Ժ<EFBFBD><D4BA><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>֧<EFBFBD>ִ<EFBFBD>8<EFBFBD><38>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>ƴ<EFBFBD><C6B4>ģʽ 8|16|32 <20><><EFBFBD>ַ<EFBFBD>ʽ<EFBFBD><CABD><EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD>
// 3<><33>nType<70><65><EFBFBD><EFBFBD>ͨ<EFBFBD><CDA8><EFBFBD><EFBFBD><EFBFBD>ķ<EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CDB4>룬nFlag<61><67>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ0<CEAA><30><EFBFBD><EFBFBD><EFBFBD>߽<EFBFBD><DFBD>лص<D0BB><D8B5><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD><30><EFBFBD><EFBFBD>
PLAYM4_API int __stdcall PlayM4_SetRunTimeInfoCallbackType(int nPort, int nModule, unsigned int nType, int nFlag);
///<<3C><>Ⱦ<EFBFBD><C8BE>ʾ<EFBFBD><CABE><EFBFBD>ؽӿ<D8BD>
#ifndef PLAYM4_HIKD3D11_TAG
#define PLAYM4_HIKD3D11_TAG
///<<3C><>Ⱦץͼ<D7A5><EFBFBD><E1B9B9>
typedef struct _tagD3D11_PIC_INFO_
{
unsigned int nPicMode; //ץͼģʽ<C4A3><CABD>0-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD>ʷֱ<CAB7><D6B1><EFBFBD>ץͼ(֮ǰץͼģʽ)<29><>1-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E6B4AB><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>ץͼ<D7A5><CDBC>nPicWidth*nPicHeightΪ<74><CEAA>ʾ<EFBFBD><CABE><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD>ʱЧ<CAB1><D0A7><EFBFBD><EFBFBD><EFBFBD>ѣ<EFBFBD>
unsigned char* pBuf; //ץͼ<D7A5><CDBC><EFBFBD><EFBFBD>buffer
unsigned int nBufSize; //<2F><><EFBFBD><EFBFBD>buffer<65><72>С-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>nPicModeΪ0<CEAA><30>Ϊ֮ǰ<D6AE>ĸ<EFBFBD><C4B8>ݻ<EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBA3BB><EFBFBD><EFBFBD>nPicModeΪ1<CEAA><31><EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>õķֱ<C4B7><D6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned int* pPicSize; //ʵ<><CAB5>ͼƬ<CDBC><C6AC>С
unsigned int nPicWidth; //<2F><><EFBFBD><EFBFBD>ץͼ<D7A5><CDBC>-nPicModeΪ1ʱ<31><CAB1>Ч<EFBFBD><D0A7><EFBFBD>ҿ<EFBFBD>>=32,nPicWidth*nPicHeight<5000w<30>ֱ<EFBFBD><D6B1>ʡ<EFBFBD>
unsigned int nPicHeight; //<2F><><EFBFBD><EFBFBD>ץͼ<D7A5><CDBC>-nPicModeΪ1ʱ<31><CAB1>Ч<EFBFBD><D0A7><EFBFBD>Ҹ<EFBFBD>>=32,nPicWidth*nPicHeight<5000w<30>ֱ<EFBFBD><D6B1>ʡ<EFBFBD>
unsigned char chReserve[8]; //reserve<76><65><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD>
}D3D_PIC_INFO;
/*<2A><>Ⱦͼ<C8BE><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>*/
typedef enum tagPLAYM4PostProcType
{
PLAYM4_PPT_BRIGHTNESS = 0x1, ///< <20><><EFBFBD><EFBFBD> [-1.0, 1.0]
PLAYM4_PPT_HUE = 0x2, ///< ɫ<><C9AB> [0.0, 1.0]----0.166<EFBFBD>ۼ<EFBFBD>Ϊһ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD>0<EFBFBD><EFBFBD>1Ϊͬһ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
PLAYM4_PPT_SATURATION = 0x3, ///< <20><><EFBFBD>Ͷ<EFBFBD> [-1.0, 1.0]
PLAYM4_PPT_CONTRAST = 0x4, ///< <20>Աȶ<D4B1> [-1.0, 1.0]
PLAYM4_PPT_SHARPNESS = 0x5, ///< <20><><EFBFBD><EFBFBD> [ 0.0, 1.0]
}PLAYM4PostProcType;
#endif
///<<3C><>Ⱦ<EFBFBD><C8BE>ץͼ:nType:0-jpeg,1-bmp.
PLAYM4_API int __stdcall PlayM4_GetD3DCapture(int nPort, unsigned int nType, D3D_PIC_INFO* pstPicInfo);
///<<3C><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD>ò<EFBFBD><C3B2><EFBFBD>
PLAYM4_API int __stdcall PlayM4_SetD3DPostProcess(int nPort, PLAYM4PostProcType nPostType, float fValue);
///<<3C><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
PLAYM4_API int __stdcall PlayM4_GetD3DPostProcess(int nPort, PLAYM4PostProcType nPostType, float* fValue);
///<<3C>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⣩-playǰ<79><C7B0><EFBFBD><EFBFBD>
PLAYM4_API int __stdcall PlayM4_SetConfigFontPath(int nPort, char* pFontPath);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ȡmp4<70><34>װ<EFBFBD><D7B0><EFBFBD>߶<EFBFBD>λƫ<CEBB><C6AB>
PLAYM4_API int __stdcall PlayM4_GetMpOffset(int nPort, int nTime, int* nOffset);
///<ʱ<><CAB1><EFBFBD>ı<EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><><CDAC><EFBFBD>ط<EFBFBD>
PLAYM4_API bool __stdcall PlayM4_SetSupplementaryTimeZone(int nPort, int nTimeZone);
///<<3C><><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>򷵻<EFBFBD><F2B7B5BB><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7><><CDAC><EFBFBD>ط<EFBFBD>
PLAYM4_API bool __stdcall PlayM4_GetSupplementaryTimeZone(int nPort, int* pTimeZone);
////////////////////////////////////
///<<3C><><EFBFBD>ڴ<EFBFBD>С<EFBFBD>ı<EFBFBD>֪ͨ<CDA8>ӿ<EFBFBD>
PLAYM4_API int __stdcall PlayM4_WndResolutionChange(int nPort);//new add
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9>
PLAYM4_API int __stdcall PlayM4_SetRunTimeInfoCallBack(int nPort, void (CALLBACK* RunTimeInfoCBFun)(int nPort, RunTimeInfo* pstRunTimeInfo, void* pUser), void* pUser);
int PlayM4_RigisterDrawFun(int nPort,void (CALLBACK* DrawFun)(int nPort,PLAYM4_HDC hDc,void* nUser),void* nUser);
int PlayM4_SetDecCallBack(int nPort,void (CALLBACK* DecCBFun)(int nPort,char* pBuf,int nSize,FRAME_INFO * pFrameInfo, void* nReserved1,int nReserved2));
int PlayM4_SetDecCallBackEx(int nPort,void (CALLBACK* DecCBFun)(int nPort,char * pBuf,int nSize,FRAME_INFO * pFrameInfo, void* nReserved1,int nReserved2), char* pDest, int nDestSize);
int PlayM4_SetTimerType(int nPort,unsigned int nTimerType,unsigned int nReserved);
int PlayM4_GetTimerType(int nPort,unsigned int *pTimerType,unsigned int *pReserved);
int PlayM4_SetDisplayMode(int nPort, unsigned int dwType);
int PlayM4_SetVideoWindow(int nPort, unsigned int nRegionNum, PLAYM4_HWND hWnd);
/////////////////////////////////////////////////////////////////////////////
////////////////NO SUPPORT///////////////////////////////////////////////////
int PlayM4_InitDDraw(PLAYM4_HWND hWnd);
int PlayM4_RealeseDDraw();
#if (WINVER >= 0x0400)
//Note: These funtion must be builded under win2000 or above with Microsoft Platform sdk.
//You can download the sdk from "http://www.microsoft.com/msdownload/platformsdk/sdkupdate/";
int PlayM4_InitDDrawDevice();
void PlayM4_ReleaseDDrawDevice();
int PlayM4_SetDDrawDevice(int nPort, unsigned int nDeviceNum);
int PlayM4_SetDDrawDeviceEx(int nPort,unsigned int nRegionNum,unsigned int nDeviceNum);
int PlayM4_GetDDrawDeviceInfo(unsigned int nDeviceNum, char* lpDriverDescription, unsigned int nDespLen, char* lpDriverName, unsigned int nNameLen, HMONITOR* hhMonitor);
int PlayM4_GetCapsEx(unsigned int nDDrawDeviceNum);
unsigned int PlayM4_GetDDrawDeviceTotalNums();
#endif
int PlayM4_GetCaps();
int PlayM4_OpenStreamEx(int nPort, unsigned char* pFileHeadBuf, unsigned int nSize, unsigned int nBufPoolSize);
int PlayM4_CloseStreamEx(int nPort);
int PlayM4_InputVideoData(int nPort, unsigned char* pBuf, unsigned int nSize);
int PlayM4_InputAudioData(int nPort, unsigned char* pBuf, unsigned int nSize);
int PlayM4_GetFileSpecialAttr(int nPort, unsigned int* pTimeStamp, unsigned int* pFileNum, unsigned int* pReserved);
//int PlayM4_SetOverlayMode(int nPort, int bOverlay, COLORREF colorKey);
int PlayM4_GetOverlayMode(int nPort);
int PlayM4_SetOverlayFlipMode(int nPort, int bTrue);
//COLORREF PlayM4_GetColorKey(int nPort);
int PlayM4_SetPicQuality(int nPort, int bHighQuality);
int PlayM4_GetPictureQuality(int nPort, int* bHighQuality);
int PlayM4_ResetSourceBufFlag(int nPort);
int PlayM4_SetDisplayType(int nPort, int nType);
int PlayM4_GetDisplayType(int nPort);
int PlayM4_SyncToAudio(int nPort, int bSyncToAudio);
int PlayM4_RefreshPlayEx(int nPort, unsigned int nRegionNum);
int PlayM4_AdjustWaveAudio(int nPort, int nCoefficient);
int PlayM4_SetPlayMode(int nPort, int bNormal);
int PlayM4_SetColor(int nPort, unsigned int nRegionNum, int nBrightness, int nContrast, int nSaturation, int nHue);
int PlayM4_GetColor(int nPort, unsigned int nRegionNum, int* pBrightness, int* pContrast, int* pSaturation, int* pHue);
int PlayM4_SetImageSharpen(int nPort, unsigned int nLevel);
int PlayM4_SetDeflash(int nPort, int bDefalsh);
int PlayM4_CheckDiscontinuousFrameNum(int nPort, int bCheck);
int PlayM4_SetFileEndMsg(int nPort, PLAYM4_HWND hWnd, unsigned int nMsg);
int PlayM4_SetVerifyCallBack(int nPort, unsigned int nBeginTime, unsigned int nEndTime, void (__stdcall* funVerify)(int nPort, FRAME_POS* pFilePos, unsigned int bIsVideo, unsigned int nUser), unsigned int nUser);
int PlayM4_SetEncChangeMsg(int nPort, PLAYM4_HWND hWnd, unsigned int nMsg);
int PlayM4_SetGetUserDataCallBack(int nPort, void(CALLBACK* funGetUserData)(int nPort, unsigned char* pUserBuf, unsigned int nBufLen, unsigned int nUser), unsigned int nUser);
int PlayM4_SetSourceBufCallBack(int nPort, unsigned int nThreShold, void (CALLBACK* SourceBufCallBack)(int nPort, unsigned int nBufSize, unsigned int dwUser, void* pResvered), unsigned int dwUser, void* pReserved);
int PlayM4_GetOriginalFrameCallBack(int nPort, int bIsChange, int bNormalSpeed, int nStartFrameNum, int nStartStamp, int nFileHeader, void(CALLBACK *funGetOrignalFrame)(int nPort, FRAME_TYPE* frameType, int nUser), int nUser);
int PlayM4_GetThrowBFrameCallBack(int nPort, void(CALLBACK* funThrowBFrame)(int nPort, unsigned int nBFrame, unsigned int nUser), unsigned int nUser);
int PlayM4_SetAudioCallBack(int nPort, void (__stdcall* funAudio)(int nPort, char* pAudioBuf, int nSize, int nStamp, int nType, int nUser), int nUser);
//motionflow
PLAYM4_API int __stdcall PlayM4_MotionFlow(int nPort, unsigned int dwAdjustType);
////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif
#endif //_PLAYM4_H_